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Seaship concept for 2D platformer

Here I had a task - to fit all the puzzles into tight spaces. In particular, there will be 4 crew members and the main character will have to help all of them: there must be a place for fishing, for steering the ship and destroying reefs (which is why the nose is so intricate and looks like a rock climbing hammer), for echolocation of the ocean, for shooting at attacking shark robots and, of course, to work in the boiler house so that the engine does not stall and the character still swims to his goal

More information about game development can be found here:

https://www.indiedb.com/games/kernel-bug

Interior

Interior

Exterior

Exterior